1331 Fighters are the battle-hardened combatants of the Blue land. Fighters prefer close-quarters combat and dish out punishment on enemies from within melee range.
1332 Defensive-minded fighters can learn skills related to increasing health points as well as the use of shields.
1333 Offensive-minded fighters can learn skills that increase damage dealt as well as proficiency with different weapon types.
1334 Guards are a Tier 2 class for fighters who wish to follow a more defensive path. Guards are the only Tier 2 class able to learn Heavy Armor Expertise, increasing their defense even more when wearing heavy armor.
1335 In addition to physical skills, magic skills can also be learned. These magic skills are often associated with active weapons and may be passive.
1336 Warriors are a Tier 2 class for fighters who wish to follow a more offensive path. Using two-handed weapons, warriors are able to deal large amounts of damage.
1337 The Infantryman is a Tier 3 class for fighters who wish to focus on defensive abilities. This class is the only Tier 3 fighter class capable of casting Attract Circle, which is an area of effect taunt skill.
1338 The Swordsman is one of the two damage-focused Tier 3 fighter classes. The swordsman specializes in skills that require the use of swords, and has the fastest attack speed of the three Tier 3 fighter classes.
1339 The Mercenary is one of the two damage-focused Tier 3 fighter classes. Mercenaries specialize in using two-handed weapons and have multiple area of effect skills.
1340 The Swordsman can also acquire buff-related magical skills.
1341 The Paladin defends its party at all costs.
1342 The versatile Panzer uses firearms while wearing heavy armor.
1343 The Crusader is a champion skilled in the elements of divine magic.
1344 The Destroyer is adept at consuming the flesh and bones of its enemies.
1345 The Sword Master wields a sword in each hand, wreaking havoc on its enemies.
1346 The Magnus is a versatile fighter and has a variety of helpful buffs at its disposal.
1347 Rogues are versatile hunters able to wield daggers and bows with deadly proficiency.
1348 These nimble damage dealers wear light armor, focusing on evasion to avoid attacks and defeating their enemies before they have a chance to strike back.
1349 Nothing strikes fear into the heart of your enemy like a rogue.
1350 Trained by the legendary Star Seekers themselves, Voyagers use their deadly marksmanship skills to assault their enemies from afar with bows and arrows.
1351 Ruffians excel at attacking quickly with daggers at close range. What they lack in long distance attacks they more than make up for in pure melee damage.
1352 Self-healing and magical attack skills can be acquired as well.
1353 Archers control the battlefield from a distance, taking in the full range of a conflict and unleashing deadly ranged attacks into the fray.
1354 The following classes mainly use daggers as their weapon of choice:
1355 The Human Thief is master of the shadows, and is a perfect choice for players that like to hide in stealth and wait for the perfect opportunity to strike.
1356 The Elven Scout trades focused effectiveness for increased utility, including powerful buffs to critical rate and evasion and increased mana control and regeneration.
1357 The Sniper specializes in firearms and uses precision aiming for extremely lethal attacks.
1358 The Entrapper plants traps around the battlefield, waiting for its enemies to make a single wrong move.
1359 The Blade Taker wields a dagger in both hands, ready to ambush enemies in the blink of an eye.
1360 The Templar Master utilizes the energy of nature to empower its attacks.
1361 The Arch Ranger uses bows and arrows in order to quickly dispose of its foes.
1362 Mages are the spell-casting combatants of the Blue land. Mages tend to prefer combat from afar, channeling the elements to conjure spells that cause great harm to their foes.
1363 Mages are also able to cast healing spells which allow them to rejuvenate themselves and their allies.
1364 Although mages are the least sturdy of the Tier 1 classes and can only wear light armor, their potential for destruction is unmatched.
1365 The Cleric is a support-oriented class. Clerics are equipped with multiple heals and buffs, including buffs to wisdom, movement speed, attack power, and physical defense.
1366 The Wizard is able to inflict copious amounts of damage on its enemies. Wizards have exclusive access to INT and magic attack power buffs, as well as curses and debuffs against enemy monsters.
1367 Active attack skills as well as passive health point enhancing skills can be acquired.
1368 The Priest focuses on defensive and supportive spell-casting. Priests are the prototypical healing class.
1369 The Sorcerer is an active intellectual who is focused in the art of destruction. Sorcerers are the prototypical damage-dealing class.
1370 The Monk is a hybrid damage-dealing class. Unlike the sorcerer who deals damage from afar, Monks prefer close-quarters combat.
1371 Priests are equipped with strong heal spells and many buffs to improve the effectiveness of themselves and those around them.
1372 The Cardinal, the master of healing based skills, is the symbol of righteousness.
1373 The Soul Arbiter exploits the weaknesses in its foes and torments their souls.
1374 The Grand Master, through years of intense study, has become the master of the mind.
1375 The Necromancer draws upon satanic powers and enjoys unleashing torture, blood, and death.
1376 The Rune Master channels the force of nature in order to destroy those who cause harm to nature.
1377 Under Preparation
1378 Others On Board
1380 Unidentified person on board
1381 Boarding Price
1382 * You may set a price for characters on board.
1383 Boarding Tool Options
1385 The first tier represents the common Citizens of the Blue Land.
1386 The second tier represents the Knights of the Blue Land.
1387 The thid tier represents the Champions of the Blue Land.
1388 The fourth tier represents the Masters of the Blue Land.
1389 The fifth tier represents the Lords of the Blue Land.
1390 Magical damage is determined by a character's INT stat as well as weapon magical attack power.
1391 Magical defense is determined by a character's WIS stat.
1392 Magic Critical Chance is determined by a character's INT stat.
1393 Automatic Registration Tracker
1394 [Deconstruction Results]
1395 [Possible Results]
это разговоры с NPC:
Another new adventurer? You don't look like much. Oh well, let's see what you
got. You'll need to be skilled in battle if you're going to overcome the
challenges ahead. Come back and see me after you've defeated $cs10 Slimes$ce and
$cs8 Fungus Pawns$ce. It shouldn't be too difficult. They're the weakest
monsters here, after all.
$csSlimes$ce and $csFungus Pawns$ce can be found just outside the gate.
Thank you, you've just done me a huge favor!
My name is $csHafreban$ce. I've been working here as a port manager for years
now. My twin brother has the same job at Mont Blanc Port. We're a lot alike, but
I haven't heard from him in weeks.
My twin brother's name is $csJuke$ce. He used to send me letters from Mont Blanc
Port all the time, but recently they've stopped coming. Please go to $csMont
Blanc Port$ce and check up on him. You'll find Mont Blanc Port if you go southwest from $csRed Orc Outpost$ce.
Have you accomplished the task?
You'll also be able to find $csGhost Flowers$ce and $csRed Turtles$ce near the $csGate of Alker$ce.
Go meet $csPriestess Luna$ce in $csAlker Harbor$ce. She'll be able to guide you onto the next step of your journey.
Hello, I am the priestess $csLuna$ce. I record the history of the Blue Land. By
studying our past, we are able to learn from our mistakes and predict our future.
You must be the traveler that Rien sent. Nice to meet you. Honestly, I'm glad to finally meet an adventurer
like you. This world is in need of heroes now more than ever.
Shall we try a monster that's a bit more of a challenge than fungus? Come back
after you get rid of 8 $csGhost Flowers$ce and 7 $csRed Turtles$ce.
Many monsters have debris from the time of the continent's formation still
present in their bodies. Strangely, $csLeopards$ce seem to attract this material
more than other beasts. Maybe the debris is attracted to their spots. Who knows!
Whatever the reason, they will be vital in the study of our history.
Итемники показать не могу, очень громоздкие! Немецкий зачем мне нужен? Если текст весь англтайвань